With over three years in the game development industry and seven years mastering Unreal Engine, I've honed my craft through a Visual Arts degree and business studies. Graduating in game design from LaSalle College, Montreal, I bring eleven years of Blender 3D expertise and nine years of Photoshop finesse, and six years of Unreal Engine.
• Implemented animation systems within unreal, while creating combat
animations for multiple characters
• Developed game-play animations & in game cinematics.
• Oversaw production of « Cube’s Quest » & « BioFuse »
• Created 3D assets: props, characters, rigging, texturing, animation
• Implemented game functions in Unreal Engine, enhancing game-play
mechanics
• Managed budgets efficiently, optimized resources and expenses
• Recruited, supervised freelancers; led productive team meetings for
collaboration
• Worked with other artists, animators, and programmers to execute projects
on time and within budget constraints.
• Conceptualized compelling 3D animations, marketing material, & gameplay
mechanics.